Sherlock Holmes and Watson were redesigned for the new game

Posted on Apr 11 2016 - 5:57pm by Valeri

Say goodbye to old boring Sherlock Holmes. With each new film and game, this character transforms completely and here is one more version of the famous detective. In The Devil’s Daughter, the latest in the interactive story/adventure series that will be released at the end of May, Holmes, as well as his friend and assistant Watson, became young and quite handsome. Creepy detectives no more!

So if you were rather attached to the Holmes and Watson of the previous games, as well as their voice actors, it’s time to get used to their new look. However, it’s easy to understand why Frogwares might want to update them to attract a bigger audience: the new characters look way more hot.


The Devil’s Daughter: other changes

The solid investigative gameplay of Crimes & Punishments has been retained and improved upon. The dialogue options are more varied, crime scene investigations force you to be perceptive but not eagle-eyed, and the clue-assembling system still uses that slick neural map screen – where you make connections between  bits of information you found before coming to a conclusion.

Speaking about graphics, the increasingly good Sherlock Holmes games look better than ever before. However, as you can see from the first footage below, the rest of the game seems almost unchanged from Crimes and Punishments. We’ll still cross-examine suspects and gather clues via simple mini games using seemingly exactly the same interface as well. But now, we’ll have hot main characters instead.

We’ll even revisit some of the same locations, including the pub where Holmes entered into an arm-wrestling match in Crimes and Punishments.However, it looks like the game became more complicated which is great since we all hoped for a few more exercises that will engage the old grey matter in The Devil’s Daughter. 


Some other important changes include the increased complexity of the process. You’re still led on to an extent by Sherlock’s deductive skills and wit, but Devil’s Daughter introduces new ways of making irrevocable mistakes. The character assessments – where the game pauses and you scan a person’s appearance for clues about their personality – are back, but now with the possibility of failure.

For example, if you’ll dismiss a boy who is crying on the street at the beginning of the game as being a sickly little runt with conjunctivitis and a wrist malformation, you can’t go back on your judgement and will end up missing out on information that could’ve proved important when drawing the conclusions and deciding how is guilty and who is not. So be careful, the gameplay became tricky meaning that you should be attentive to every detail in order to solve the puzzle.


While the previous games felt more like an interactive stories than a complicated detective games, Devil’s Daughter ups the detective elements to good effect, which become even more pronounced when you use the new ‘Master Sleuth’ difficulty setting: it removes the elements that made Crimes & Punishments such a forgiving, easy game. For example, you can’t skip mini games anymore, review your conclusions and other hints about clues in the environment.


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