The news about new RollerCoaster Tycoon World pops up here and there regularly. But what is all the fuss about? As the early access became available yesterday, we decided to explore this game in depth and show what is waiting those brave gamers who are ready to ride crazy virtual roller coasters that are “still not fully tested”. This is not something you want to hear in association with roller coasters, right? But let’s give it a try!
Publisher Atari described it as “a full-featured gaming experience”, but user reviews suggest otherwise, citing little improvement over the beta build, broken basics, and sub-par looks compared with 2004’s RollerCoaster Tycoon 3. As the game limps into Early Access, for your £30/$50 you’ll get only “the core features and content of the game” including:
- An innovative coaster builder, combining free form and piece-by-piece options for ultimate control
- Freeform object placement (allows you to put every in-game object exactly where you want it)
- Curved paths in a variety of widths and styles, bringing your park previously unheard of flexibility in layout
- 4 different themes (sci-fi, adventure, generic, and western)
- A fully integrated Steam UGC system, giving you the freedom to create any object you want and import it DIRECTLY into the game
- Fully deformable terrain and water effects to change your park’s landscape quickly and easily
- Steam workshop support, to share content and utilize the creative power of the community
- Steam social integration and park sharing to stay connected with your fellow Tycoons from around the world
- Campaign and the sandbox modes
- An initial set of Scenarios
- 10 different types of coasters (all complete with ride cams)
- Over 30 different flat rides
- Tons of scenery Items to populate your parks
- And more.
Here is a teaser trailer for those who don’t suffer from roller coaster phobia:
It’s all about freedom and user-generated content
Here , everything is about the trend to give users the full freedom to generate the in-game content they need. This video takes a closer look at how players will be able to create their own content, which includes objects, scenery, and “peeps,” and then share them with the world through the Steam Workshop.
It seems like Atari tried to make everything is easy as possible for users everybody who has time, applicable software, and some basics skills can participate and add their objects. Rollercoaster Tycoon World Executive Producer Matt Labunka said:
“Historically, the RollerCoaster Tycoon community has really embraced the idea of customization. Supporting user-generated content in RollerCoaster Tycoon World allows players to simulate real life and bring their own visions to the game.”
To head off some of the negativity bound to be unleashed at the Early Access decision, RollerCoaster Tycoon World pre-orders are actually refundable if purchased from Atari or the game’s official site until March 31:
“We are reaffirming our refund policy – we allow refunds up to March 31st 2016 to anyone that pre-ordered the game through Atari.com or RollerCoasterTycoon.com. This gives you a day to try Early Access, no strings attached. If you pre-ordered via Steam or another retailer, they will be able to facilitate refunds as needed.”
Obviously, the game will remain in Early Access as long as it needs to be — but at the very least people finally can play new RollerCoaster Tycoon World, instead of just watching as it gets delayed.